The Praxis Initiative

The Praxis Initiative

Copyright © 2007-2009 by Herbert Poul

Recruitment Info


Please read this document thoroughly and if you're still interested in the corporation join us on our in-game public channel 'PRAX'. Please be patient with us as we're often busy running ops and such. Ask the questions you have about Praxis or EVE in general. Get to know our pilots and let them get to know you. Your discussion in the public channel is the initial stage of your interview process.

You're encouraged to submit an in-game application using our Application Template as early as possible. We will speak with you before accepting it.

1. Voice Required

You will need to be on voice for participation in all operations with corpmates. Additionally we do most of our socializing/etc on voice so if you can't participate on voice consistently you will end up feeling excluded.

2. Time Zones

We're proud of being active around-the-clock. Our activity level usually follows the same curve as EVE itself. We have members from around the world that play at their usual peak time and many members that play at changing or erratic times of day (night-shift, insomniacs, etc). PRAX's around-the-clock activity suits them all nicely.

3. Experience

We accept pilots of all experience levels, including rookies, and our membership also includes long-time veterans going as far back as beta and those that have recently returned after a long absence. Experience comes with time whether you like it or not. We're more concerned with Aptitude and Enthusiasm.

4. Aptitude

We require our members to have a certain aptitude for EVE. We don't expect you to know everything and we encourage you to ask questions. The newer you are to EVE the quicker we expect you to learn, both how PRAX operates and how to survive in EVE. We want you to make good use of the experience of other corp members, but to not depend on it.

5. Enthusiasm

There is no substitute for enthusiasm. EVE is a 'sandbox' game with no fixed narrative and no structured progression. "What next?" is a common question. Those who get the most out of EVE, and will be most at home in PRAX, are those that get out and do something (not matter what it is) whenever they find themselves spinning their ship in station. EVE offers you an almost infinite array of opportunities so complaining about 'nothing to do' is simply not allowed in PRAX.

6. Participation

  • 'Real Life' is more important than EVE. There's no need to make excuses about not being able to participate for out of game reasons. We expect you to play EVE only as much as you want to play EVE.
  • For the time when you are in game we try to keep mandatory operations to a minimum. However, the nature of the game means that some things are sufficiently important that we need every available participant.
  • All of that being said: EVE isn't a solo game, and participating in something on a scale beyond a single person is the whole point of PRAX. There is generally plenty of time to do your own thing, so when something is happening and if you are able to join the general expectation is that you participate.

7. Operations

We pride ourselves on our high standards for operations of all types. First and foremost are our combat operations, and that same quality of execution is applied to our many other specialties. We strive to always be as relaxed as the situation allows, but always be as organized and professional as the situation warrants.

8. Maturity

We do not try to enforce a minimum age requirement. We do require that members act maturely and respectfully to others in and out of the corp, regardless of age.

9. Conduct

All members are expected to conduct themselves with dignity at all times. This applies to both interaction with other members of the corporation and contact with members of other corporations, even enemies. No smacktalk, no undue cursing, etc. It's not expected to keep everything G-Rated, but nothing gratuitous.

10. Courtesy

We expect that you appreciate the great diversity of people from all over the world that you will encounter in EVE, and are members of our corp. Remember that comments that may be well received and perfectly humorous in your usual circle of friends can be extremely offensive to others in the corp (even, or especially, when no offense is meant). Topics of conversation will always wander, but it is asked of all members to keep as focused on our one certainly common interest: EVE.

11. Voice

  • Use of Voice is a requirement.
  • We use the Mumble client (free download).
  • You are required to be on voice in the appropriate channel when conducting operations, or undocked in 'unsafe' space.
  • You will need to be comfortable communicating fluently in clear and concise english. We enjoy having members from all over the world, but speaking and understanding english fluently is a definite requirement because we rely so heavily on voice.
  • You are expected to do whatever is necessary to provide pleasant sound quality for the other users.
    • We require a headset w/ boom mic of decent quality. See our headset recommendations.
    • Adjust your outbound volume whenever there is not a consensus that you are at an acceptable level.
    • Avoid blowing on the mic: Breathing, laughing, enunciating certain phonics.
    • Eliminate background noise: Electrical noise, computer fans, family members speaking, television, music, etc.
    • Eliminate feedback: Usually caused by either a misconfigured sound card, or your microphone picking up game/voice sounds from speakers. The latter requires wearing headphones, leaving speakers on virtually never works out.
    • Electrical noise (usually a hum, hiss, etc) is also unnacceptable. A USB headset, or a USB 'sound card' which allows you to use your existing headset, resolves this issue.
    • Echoes are not acceptable. They are mostly eliminated by using a headset, but sometimes electrical 'crosstalk' in your soundcard itself can cause echoes. A USB headset, or using your soundcard for output and connecting your microphone input to your onboard sound resolves this.
    • Rely on others to help you diagnose your sound quality, it is impossible to know how you sound to everyone else without their feedback. When someone brings a problem with your sound quality to your attention thank them for helping you resolve the issue.
  • General banter and wisecracks is perfectly fine, especially during slow operations, but you are expected to adhere to a certain amount of ettiquette especially when there are many people in the channel and we're trying to coordinate things among those many people.
  • When in combat situations a strict comms protocol must be adhered to.

Last Modified: 2010-09-06 09:35:41 by Lake

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